Balance a game economy and currency sinks
Use to design currency faucets, sinks and prices so an economy stays healthy.
Act as a game economy designer. Design a balanced economy.
Game type: {{game_type}}
Currencies: {{currencies}}
Core player goals: {{player_goals}}
Monetization: {{monetization}}
Deliver:
1. Faucets (how each currency enters) with rough rates.
2. Sinks (how it leaves) to prevent inflation.
3. A starter price table for key items with reasoning.
4. The intended time-to-first-meaningful-purchase.
5. Soft vs hard currency boundaries (what stays fair to free players).
6. Two telltale signs the economy is breaking and how to detect them in data.
Keep it ethical and avoid manipulative dark patterns.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game_type}}
- {{currencies}}
- {{player_goals}}
- {{monetization}}
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