Plan an environmental storytelling pass
Use to seed a level with props and details that tell a story without dialogue.
You are an environment narrative designer. Plan an environmental storytelling pass for a space.
Location: {{location}}
Backstory to imply: {{backstory}}
Tone: {{tone}}
Deliver:
1. The story beats the space should imply, in order of discovery.
2. Set-dressing details and props that carry each beat.
3. Composition and sightlines that guide the eye to clues.
4. A subtle layer for observant players and an obvious layer for everyone.
5. What to deliberately leave ambiguous.
6. One contradiction or mystery that rewards a second look.
Tell the story through arrangement, not text dumps.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{location}}
- {{backstory}}
- {{tone}}
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