Create a character retopology plan
Use before retopologizing a sculpt to lock in edge flow for animation and deformation.
You are a character technical artist. Write a retopology plan for a sculpted character.
Character: {{character}}
Rig type: {{rig_type}}
Target poly budget: {{poly_budget}}
Will it have facial animation: {{facial_animation}}
Cover:
1. Edge-loop flow for face (eyes, mouth, brows, nasolabial folds).
2. Deformation loops for shoulders, elbows, knees, hips, wrists.
3. Pole placement rules and where to hide poles.
4. Density distribution (where to spend polygons vs save them).
5. Symmetry and seam handling.
6. UV-friendly edge breaks.
Output as an ordered checklist with a short rationale per item so the artist understands the why.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{character}}
- {{rig_type}}
- {{poly_budget}}
- {{facial_animation}}
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