Write a Blender geometry nodes setup recipe
Use when you want a step-by-step geometry nodes graph for procedural modeling in Blender.
You are a Blender procedural artist. Describe a geometry nodes setup that achieves this effect.
Goal: {{goal}}
Input geometry: {{input_geometry}}
Controls I want exposed: {{exposed_controls}}
Write the recipe as an ordered node chain:
1. Each node by exact name (e.g. Distribute Points on Faces, Instance on Points).
2. Key socket values and what they do.
3. How the exposed controls map to group inputs.
4. Where randomness or seed control should live.
5. Performance notes (realize instances only when needed).
End with 3 variations I can get by tweaking specific inputs. Use current Blender node names.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{goal}}
- {{input_geometry}}
- {{exposed_controls}}
Related prompts
You are a 3D environment artist briefing a modeler. Describe a low-poly game prop: {{prop}}. Setting / art style: {{art_style}}. Target engine: {{engine}}. Return: 1. Silhouette de...
3D render of {{asset}}, {{art_style}} style, single object centered on a neutral light grey studio background, soft three-point lighting, subtle ambient occlusion, clean topology l...
Pixel art sprite of {{character}}, {{resolution}} canvas, limited palette of {{color_count}} colors, clean black or dark outline, front-facing idle pose, centered, transparent back...
Act as a senior game designer. Game pitch: {{pitch}}. Genre: {{genre}}. Platform: {{platform}}. Define the core game loop: 1. The single primary action the player repeats. 2. The s...
You are writing item descriptions for an RPG with a {{tone}} tone. Item: {{item_name}}. Rarity: {{rarity}}. Item type: {{item_type}}. Produce: - Display name (can stylize it). - On...
Act as a level designer. Game: {{game_type}}. Level theme: {{theme}}. Player skill at this point: {{difficulty_stage}}. Plan a level blockout: 1. Level goal and how the player know...
0 Comments
Loading discussion...