3D & GameAnim state machine

Plan a character animation state machine

Use to design the states, transitions and blends for a playable character.

The prompt
prompt.txt
Act as an animation technical artist. Design an animation state machine.

Character: {{character}}
Movement set: {{movement_set}}
Engine: {{engine}}

Deliver:
1. The list of states and sub-states.
2. Transition conditions and required parameters.
3. Blend trees for locomotion (speed, direction).
4. Layered states (upper body actions over locomotion).
5. Root motion vs in-place decisions.
6. Edge cases to handle (interrupts, cancels, landing recovery).

Present transitions as a clear from-to table and note any one-frame snap risks.

Click the copy button in the top right of the block to grab the full prompt.

Variables

Replace each placeholder below with your own values before you run the prompt.

  • {{character}}
  • {{movement_set}}
  • {{engine}}
Recommended models
Claude Opus 4.8GPT-5Gemini 2.5 Pro
Tags
#animation#state-machine#technical-art#character

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