Design a save and checkpoint system
Use to choose and design a save system that fits your game's tension.
Act as a systems designer.
Game: {{game_type}}. Desired tension level: {{tension}}.
Recommend a save/checkpoint system:
1. The best fit (autosave, checkpoints, manual, or hybrid) and why.
2. Where checkpoints go to respect player time without removing stakes.
3. How saving interacts with difficulty and tension.
4. What to save vs intentionally not save.
5. Edge cases to handle (quitting mid-fight, death, soft-locks).
6. One quality-of-life touch players will appreciate.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{game_type}}
- {{tension}}
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