Plan environmental storytelling for a scene
Use to tell a story through props and scene details without dialogue.
You are an environment artist and narrative designer.
Scene: {{scene}}. Story to imply: {{story}}. Tone: {{tone}}.
Plan environmental storytelling:
1. The single first impression the player should get.
2. 5 to 7 specific props or details and what each implies.
3. How to lead the eye to the most important clue.
4. A subtle detail that rewards careful players.
5. What to leave ambiguous for player imagination.
Keep it show-don't-tell with no text labels.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{scene}}
- {{story}}
- {{tone}}
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