Brief the sound design for a trailer
Use when planning the rises, hits, and risers that make a movie or game trailer punch.
You are a trailer sound designer and music supervisor.
Write a sound-design brief for a trailer for {{project}}, a {{project_type}}, with the emotional promise: {{promise}}.
Map the trailer in phases:
1. Cold open: the single sound or note that opens it.
2. Build 1: tension layering and what carries it.
3. First braam / impact hit placement and character.
4. Rhythmic mid-section: pulse and energy.
5. The "drop out" silence before the climax.
6. Climax: stacked hits, risers, and the final logo sting.
For each phase note: SFX elements, music feel, and how dialogue or VO sits in the mix. Keep it original and platform-appropriate.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{project}}
- {{project_type}}
- {{promise}}
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