Hyperreal Portrait With Skin Detail
Use when you want extreme realism in a face with visible pores, texture, and lifelike eyes.
Create a hyperrealistic close-up portrait.
Subject: {{subject}}, {{age_and_features}}, expression {{expression}}.
Realism: visible skin pores, fine vellus hair, natural skin texture and subtle imperfections, moisture and catchlight in the eyes, individual eyelashes, true subsurface scattering.
Lighting: soft large key light slightly off-axis, gentle fill, delicate rim light, natural color.
Camera: 105mm lens, f/2.8, tack-sharp focus on the iris, gentle background blur.
Tone: natural, lifelike, no over-retouching.
--ar 4:5 --quality 2 --style raw
Negative prompt: plastic airbrushed skin, waxy look, doll eyes, over-smoothing, CGI sheen, distorted features, text, watermark.Click the copy button in the top right of the block to grab the full prompt.
Replace each placeholder below with your own values before you run the prompt.
- {{subject}}
- {{age_and_features}}
- {{expression}}
Related prompts
Photorealistic studio product photograph of {{product}}, centered, three-quarter angle, on a {{surface}} surface with a seamless {{background_color}} backdrop. Soft key light from...
Character reference sheet of {{character_description}}, full body, T-pose neutral, three views in a single frame: front, side profile, and back. Consistent proportions, same outfit...
Cinematic close-up portrait of {{subject}}, {{expression}} expression, dramatic {{lighting_style}} lighting with deep shadows and a single warm key light. Shallow depth of field, c...
Minimal flat vector logo mark for {{brand_name}}, a {{industry}} brand. Symbol concept: {{symbol_idea}}. Simple geometric shapes, two-color palette ({{color_one}} and {{color_two}}...
Isometric 3D render of {{object}} as a single app icon, soft clay-like material, rounded corners, pastel {{color_scheme}} palette. Floating on a plain {{background_color}} backgrou...
Epic fantasy environment concept art of {{location}}, wide establishing shot. {{time_of_day}} lighting with volumetric god rays, atmospheric haze and depth layers from foreground t...
0 Comments
Loading discussion...